Lead 3D animator
Years spent making characters move taught timing, staging, visual hierarchy, and how to make technical work feel alive.
AI ENGINEER LEAD 3D ANIMATOR PRODUCT BUILDER
I'm an animator who learned to engineer. I build strange, useful AI products, games, and platforms — local-first, AI-native, and shipped fast. Everything below is live. Play it, walk it, use it.
[ 01 — THE PLATFORMS ]
Four live products — a fighting game, a walkable city, a creator platform, and a puzzle. Click any one to play it right here.
Playable
Anyone can enter. Everyone fights different.
A creator-first 2D fighting game with digitized realism — original fighters, a real combat engine, 60 Hz simulation. Play it against the CPU right now.
Flagship · live users
Your brand shouldn't be a link list. It should be a place.
A walkable 2D city where buildings are pages, shops, profiles, and portals. Avatars, homes, guestbooks, a full visual city editor — custom branded cities on one engine. My platform, actively marketed.
Live
Creators with worlds of their own.
The owned creator layer on the BlakCity backend — photo sets, reels, shop-the-look drops, and bookings in one place a creator actually controls.
Playable
Place shapes. Make the wild bloom.
A tiny strategy puzzle — place patches, connect five petals, and outgrow the creeping blight. Five-minute runs, no timer, plays offline, and every run leaves a flower behind.
[ 02 — THE ARCADE ]
The original nine are all here, joined by a new black-and-gold series built around instant starts, one-touch mastery, escalating pressure, streaks, and replayable high scores.
Swipe lanes, collect gold, and keep the multiplier alive.
One tap. Perfect overlaps. Build a tower into the dark.
Merge values, chain combos, and forge the crown tile.

Forge stardust, build an empire, go supernova.

Neon megacity stacker. Land PERFECT for streaks.

A living current — chain energy cores for combo.

Tap to rise. Only pass arcs that match your color.

Rogue data-courier. Tap to flip gravity.

Drop celestial bodies, fuse pairs into worlds.

Aim once, unleash a swarm of light through crystal.

A global heist, one lock at a time.

An alchemist's lab in chaos — sort every essence.
[ 03 — WHO'S BUILDING THIS ]
Years spent making characters move taught timing, staging, visual hierarchy, and how to make technical work feel alive.
That animation brain now drives local-first agents, creative tools, generative music, game factories, and browser products.
The useful part is speed with taste: prototype, ship, test the live thing, then sharpen what proves itself.
Creative background is the multiplier, not a footnote.
[ 04 — MORE LIVE WORK ]
A local-first autonomous AI entity — sees your screen, remembers your business, acts on your machine.
↗ L·02The original web arcade these games grew out of — one wallet, streaks, and haptics across the set.
↗ L·03Professional video editing entirely in the browser. No uploads — your files never leave your device.
↗ L·04An autonomous music engine generating tracks across 20+ genres, with 7 curated radio stations.
↗ L·05A multi-agent AI game factory — research, design, code, playtest, publish. Zero human code written.
↗ L·06A safe sensory playground for toddlers — every tap creates magic. No ads, no data collection.
↗ L·07AI characters live, interact, and create drama on a social-feed platform that writes itself.
↗ L·08A luxury wine brand as a fully interactive site — 3D bottles, cart and checkout, ambient soundscape.
↗[ 05 — WAYS TO WORK ]
Premium 3D brand sites — Three.js heroes, custom shaders, GSAP choreography, production-ready.
→A focused proof-of-concept or one narrow workflow. Lean build cycle, clear handoff.
→A launchable app, creative tool, or automation — custom AI agents, multi-model pipelines, vision and voice.
→Deeper AI-native products: multi-agent autonomous systems, self-improving architecture, full ecosystem design.
→Every engagement is scoped after a call. No discount theater.
[ 06 — START HERE ]
A good build conversation doesn't need a polished spec. Send the problem, the audience, what you have now, and what a win would look like.
pyravizion@gmail.com