MarkVizion — Ideas With Motion, a luminous gold geometric core

AI ENGINEER LEAD 3D ANIMATOR PRODUCT BUILDER

MARK BARNES

I'm an animator who learned to engineer. I build strange, useful AI products, games, and platforms — local-first, AI-native, and shipped fast. Everything below is live. Play it, walk it, use it.

Things I built
that you can use today.

Four live products — a fighting game, a walkable city, a creator platform, and a puzzle. Click any one to play it right here.

Twelve games. One thumb.

The original nine are all here, joined by a new black-and-gold series built around instant starts, one-touch mastery, escalating pressure, streaks, and replayable high scores.

Animator instincts.
Engineer hands.

A

Lead 3D animator

Years spent making characters move taught timing, staging, visual hierarchy, and how to make technical work feel alive.

B

AI engineer

That animation brain now drives local-first agents, creative tools, generative music, game factories, and browser products.

C

Product builder

The useful part is speed with taste: prototype, ship, test the live thing, then sharpen what proves itself.

Creative background is the multiplier, not a footnote.

The wider lab

Pick your scope.

S·01

Interactive Web Design

Premium 3D brand sites — Three.js heroes, custom shaders, GSAP choreography, production-ready.

S·02

Prototype

A focused proof-of-concept or one narrow workflow. Lean build cycle, clear handoff.

S·03

Product Sprint

A launchable app, creative tool, or automation — custom AI agents, multi-model pipelines, vision and voice.

S·04

System Build

Deeper AI-native products: multi-agent autonomous systems, self-improving architecture, full ecosystem design.

Every engagement is scoped after a call. No discount theater.

Send the
messy version.

A good build conversation doesn't need a polished spec. Send the problem, the audience, what you have now, and what a win would look like.