AI ENGINEER LEAD 3D ANIMATOR PRODUCT BUILDER

MARK BARNES

I build strange, useful AI products with the eye of an animator and the hands of a full-stack engineer.

Animator instincts.
Engineer hands.

A

Lead 3D animator

Years spent making characters move taught timing, staging, visual hierarchy, and how to make technical work feel alive.

B

AI engineer

That animation brain now drives local-first agents, creative tools, generative music, game factories, and browser products.

C

Product builder

The useful part is speed with taste: prototype, ship, test the live thing, then sharpen what proves itself.

Creative background is the multiplier, not a footnote.

Built. Shipped.
Running right now.

Not mockups — these are functional products you can open, click, and play.

01 / 05

BlakCity

Your brand shouldn't be a link list. It should be a place.

My platform, live and growing real users right now. A canvas-rendered 2D city where buildings are pages, shops, profiles, and portals — avatars, homes, guestbooks, neighbor requests, billboards, and a full visual city editor. Custom branded cities for brands, communities, and creators, built on the same engine.

  • Canvas
  • Multiplayer-ready
  • Custom CMS
  • Node + Express
  • 18 live cities
Walk the city ↗
BlakCity — walkable 2D city platform
blakcity.markvizion.com — live, actively marketed
02 / 05

OnyxKraken

The AI ops layer for solo entrepreneurs

A local-first autonomous AI entity — it sees your screen, remembers your business, and acts on your behalf, entirely on your machine. Vision, voice, memory, and self-improving code generation. Zero cloud APIs, zero outbound calls.

  • Electron
  • Ollama
  • Whisper STT
  • Neural TTS
  • FastAPI
Try it live ↗
OnyxKraken — AI ops dashboard landing page
ONYX Command Dashboard — captured from the running build
03 / 05

BlakCade

9 games · one thumb · zero mercy

A mobile-first web arcade built on real game-psychology research. Nine original games sharing one wallet, streaks, and haptics — in pure vanilla JS and Canvas. No framework, no build step, no assets. Open it and play.

  • Vanilla JS
  • Canvas
  • Web Audio
  • Haptics
  • Zero deps
Play the arcade ↗
BlakCade — neon web arcade hub with 9 games
blakcade.markvizion.com — live
04 / 05

MACHI

BlakCloud City Chronicles — monster-syncing RPG

A canvas-based RPG where autonomous digital entities fragmented from nine ORACLE Corp agents roam the city's digital substrate. Turn-based Mesh Portal battles, story flags, and a full visual CMS — tile painter, creature editor, dialogue trees.

  • Canvas
  • Node + Express
  • Custom CMS
  • 9 MACHI classes
  • Gamepad
In development — captured live
MACHI — overworld gameplay in BlakCloud Plaza MACHI admin CMS
Overworld + world-editor CMS — captured from the running build
05 / 05

DISIAC

Client work — luxury wine, fully interactive

A premium e-commerce experience for the DISIAC wine brand: interactive 3D bottles, a working cart and checkout, a desire-profile quiz, ritual builder, ambient soundscape, and gold-foil micro-interactions throughout.

  • 3D model-viewer
  • Vanilla JS
  • Web Audio
  • Cart + checkout
  • Single file
Pour a glass ↗
DISIAC wine — luxury interactive brand site
disiac.markvizion.com — live client build

More live experiments

Pick your scope.

S·01

Interactive Web Design

Premium 3D brand sites — Three.js heroes, custom shaders, GSAP choreography, production-ready.

S·02

Prototype

A focused proof-of-concept or one narrow workflow. Lean build cycle, clear handoff.

S·03

Product Sprint

A launchable app, creative tool, or automation — custom AI agents, multi-model pipelines, vision and voice.

S·04

System Build

Deeper AI-native products: multi-agent autonomous systems, self-improving architecture, full ecosystem design.

Every engagement is scoped after a call. No discount theater.

Send the
messy version.

A good build conversation doesn't need a polished spec. Send the problem, the audience, what you have now, and what a win would look like.